Wow Patch 1121 Talent Calculator Average ratng: 4,0/5 6572 reviews
Such great memories:P EDIT: Some notable epic things about the talent tree: 1. DRUID: Final talent in resto was innervate 2. DRUID: The balance tree includes talents which increase weapon damage 3. SHAMAN: The enhancement tree was designed for tanking 4.
Mar 09, 2012 I just found this site who has the talent calculator for the beta version of WoW. The same model was also used in patch 1.0 and further on. Vanilla 1.0 talents - then and now Hi. Nostalgia just hit me. Class and patch selection is on the left. It's funny to see how they had no idea about how they want some spec to work for quite a while. WoW 2.4.3 Talent Calculator, World of Warcraft Talent Calculator for 2.4.3 patch (tbc).
HUNTER: Survival was a melee spec 5. PALADIN: Ret final talent is BoK 6.
PALADIN: Final talent was a CC which didnt work in any of the raids since none of the raids were against humans 7. MAGE: The arcane tree was for PVP while Frost was for PVE 8. PRIEST: Disc trees final point was a buff (spirit [now removed]) 9. PRIEST: Holy tree final point was holy nova. Lol and much more, but those are some fun ones for now:P. Daring wouldn't be the word. Stupid is more like it.
Most bosses in MC and BWL were immune to fire damage which is why frost was the raid spec back then. Fire only became viable in AQ & Naxx.So true. Hell the leveling game actually lead you into highly fire resistant areas anyways. Mid-40's you could be looking at searing gorge as you make your way into burning steppes between your black rock depths runs (dungeon with a number of fire elementals/giants/salamander.
AFAIK frost was the only mage specc untill naxx. The only thing I have to say on the matter, is that it's wasted time (imo), that Blizzard is fixing something that isn't really -broken. And then using arguements like 'people are just googling what to specc anyway', becuase people that need to google it are still gonna google what the best builds are when the new ones come out. I'd rather have the put some effort into other areas.
The homogenization of classes and gear have gone a bit too far. And I guess they just don't put much time into making unique gear and spells simply because they're spending time on things like this. And by unique gear I don't mean looks, I mean things like how trinkets used to be in Vanilla. Decapitator vst torrent rar zip codes. They had all sorts of effects on them like creating poisonclouds or shooting cannonballs. Stats would be assigned manually for every single item. Swing timers for weapons didn't follow a simple formula of being 1 or 2 handed like they do now but was decided on the spot. Might aswell play Diablo 1 with only 3 classes.
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Even dungeons lack in design compared to the old ones from Vanilla and TBC. Black Temple is beautiful if you spend a moment to observe it. Dragonsoul was the worst one yet(not counting reused things like Naxx and ZG), 7/8 fights used existing worldmodels, and yet. There's few bosses and an incomplete loot table.